|  |  | 
There are two overloaded tex1D texture lookup functions:
This function performs a 1D texture lookup.
| ret tex1D(s, t) | 
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size | 
|---|---|---|---|---|
| s | in | object | sampler1D | 1 | 
| t | in | scalar | float | 1 | 
| ret | out | vector | float | 4 | 
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader | 
|---|---|
| n/a | ps_1_1 | 
This function performas a 1D texture lookup also, but also uses the partial derivatives to help pick the LOD.
| ret tex1D(s, t, ddx, ddy) | 
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size | 
|---|---|---|---|---|
| s | in | object | sampler1D | 1 | 
| t | in | scalar | float | 1 | 
| ddx | in | scalar | float | 1 | 
| ddy | in | scalar | float | 1 | 
| ret | out | vector | float | 4 | 
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader | 
|---|---|
| n/a | ps_2_0 |