1D projective texture lookup. t is a 2D vector. t is divided by its last component before the lookup takes place.
| ret tex1Dproj(s, t) |
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size |
|---|---|---|---|---|
| s | in | object | sampler1D | 1 |
| t | in | vector | float | 4 |
| ret | out | vector | float | 4 |
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader |
|---|---|
| n/a | ps_2_0 |