3D gradient volume texture lookup.
ret tex3Dgrad(s, t, ddx, ddy) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
s | in | object | sampler1D | 1 |
t | in | vector | float | 3 |
ddx | in | vector | float | 3 |
ddy | in | vector | float | 3 |
ret | out | vector | float | 4 |
This function samples a texture using the sampler specified by s, the texture coordinates in t, the x gradient in ddx, and the y gradient in ddy. The gradient values select the appropriate mipmap level of the texture for sampling.
When compiling code to ps_3_0, significant code reordering is done to move gradient computations outside of flow control.
This intrinsic function is supported in the following (or later) shader versions:
Vertex Shader | Pixel Shader |
---|---|
n/a | ps_2_0 * |
* - If the D3DPSHADERCAPS2_0 cap is set with D3DD3DPSHADERCAPS2_0_GRADIENTINSTRUCTIONS, the compiler maps this statement to texldd - ps.