3D volume texture lookup with LOD.
ret tex3Dlod(s, t) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
s | in | object | sampler3D | 1 |
t | in | vector | float | 4 |
ret | out | vector | float | 4 |
The mipmap LOD is specified in t.w.
This intrinsic function is supported in the following (or later) shader versions:
Vertex Shader | Pixel Shader |
---|---|
n/a | ps_3_0 |