3D projective volume texture lookup. t is divided by its last component before the lookup takes place.
ret tex3Dproj(s, t) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
s | input sampler | object | sampler3D | 1 |
t | 3D input texture coordinate and a projective divide value | vector | float | 3 |
ret | out | vector | float | 4 |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
n/a | ps_2_0 |