tex3Dproj - HLSL

3D projective volume texture lookup. t is divided by its last component before the lookup takes place.

Syntax

ret tex3Dproj(s, t)

Where:

Name In/Out Template Type Component Type Size
s input sampler object sampler3D 1
t 3D input texture coordinate and a projective divide value vector float 3
ret out vector float 4

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
n/a ps_2_0

See Also

HLSL Intrinsic Functions