|  |  | 
3D projective volume texture lookup. t is divided by its last component before the lookup takes place.
| ret tex3Dproj(s, t) | 
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size | 
|---|---|---|---|---|
| s | input sampler | object | sampler3D | 1 | 
| t | 3D input texture coordinate and a projective divide value | vector | float | 3 | 
| ret | out | vector | float | 4 | 
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader | 
|---|---|
| n/a | ps_2_0 |