There are two overloaded tex3D cube texture lookup functions:
This function performs a 3D cube texture lookup.
ret texCUBE(s, t) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
s | in | object | samplerCUBE | 1 |
t | in | vector | float | 3 |
ret | out | vector | float | 4 |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
n/a | ps_1_1 |
This function performs a 3D cube texture lookup also, but also uses the partial derivatives to help pick the LOD.
ret texCUBE(s, t, ddx, ddy) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
s | in | object | samplerCUBE | 1 |
t | in | vector | float | 3 |
ddx | in | vector | float | 3 |
ddy | in | vector | float | 3 |
ret | out | vector | float | 4 |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
n/a | ps_2_0 |