texCUBEproj - HLSL

3D projective cube texture lookup. t is divided by its last component before the lookup takes place.

Syntax

ret texCUBEproj(s, t)

Where:

Name In/Out Template Type Component Type Size
s in object samplerCUBE 1
t in vector float 4
ret out vector float 4

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
n/a ps_2_0

See Also

HLSL Intrinsic Functions