Returns the transpose of the input matrix x. If the dimensions of the source matrix is p-rows x q-columns, the resulting matrix is q-columns x p-rows.
ret transpose(x) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | matrix | float, int, bool | any |
ret | out | matrix | float, int, bool | rows = same number of columns as input x, columns = same number of rows as input x |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_1_1 |