transpose - HLSL
    Returns the transpose of the input matrix x. If the dimensions of the source matrix is p-rows x q-columns, the resulting matrix is q-columns x p-rows.
Syntax
    Where:
    
      
        | Name | In/Out | Template Type | Component Type | Size | 
      
        | x | in | matrix | float, int, bool | any | 
      
        | ret | out | matrix | float, int, bool | rows = same number of columns as input x, columns = same number of rows as input x | 
    
Minimum Shader Version
This intrinsic function is supported in the following (or above) shader versions:
    
      
        | Vertex Shader | Pixel Shader | 
      
        | vs_1_1 | ps_1_1 | 
    
See Also
HLSL Intrinsic Functions