Returns the transpose of the input matrix x. If the dimensions of the source matrix is p-rows x q-columns, the resulting matrix is q-columns x p-rows.
| ret transpose(x) |
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size |
|---|---|---|---|---|
| x | in | matrix | float, int, bool | any |
| ret | out | matrix | float, int, bool | rows = same number of columns as input x, columns = same number of rows as input x |
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader |
|---|---|
| vs_1_1 | ps_1_1 |