Determining Hardware Support |
Microsoft Direct3D provides the following methods to determine hardware support.
Used to verify whether a surface format can be used as a texture, whether a surface format can be used as a texture and a render target, or whether a surface format can be used as a depth stencil buffer. In addition, this method is used to verify depth buffer format support and depth stencil buffer format support.
Used to verify a device's ability to perform hardware acceleration, a device's ability to build a swap chain for presentation, or a device's ability to render to the current display format.
Used to verify whether a depth stencil buffer format is compatible with a render-target format. Note that before calling this method, the application should call CheckDeviceFormat on both the depth stencil and render target formats.
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