Translation and Scaling


Translation

The following transformation translates the point (x, y, z) to a new point (x', y', z').

Translate 18

You can manually create a translation matrix in managed code. The following C# code example shows the source code for a function that creates a matrix to translate vertices.

          [C#]
          
private Matrix TranslateMatrix(float dx, float dy, float dz) { Matrix ret; ret = Matrix.Identity; ret.M41 = dx; ret.M42 = dy; ret.M43 = dz; return ret; }

For convenience, managed the Microsoft Direct3D supplies the Translation method.

Scaling

The following transformation scales the point (x, y, z) by arbitrary values in the x-, y-, and z-directions to a new point (x', y', z').

Matrix scale


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