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Create a Mesh Object |
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This example shows how to create a Mesh object.
In the following C# code example, device is assumed to be the rendering Device.
[C#]
int numberVerts = 8;
short[] indices = {
0,1,2, // Front Face
1,3,2, // Front Face
4,5,6, // Back Face
6,5,7, // Back Face
0,5,4, // Top Face
0,2,5, // Top Face
1,6,7, // Bottom Face
1,7,3, // Bottom Face
0,6,1, // Left Face
4,6,0, // Left Face
2,3,7, // Right Face
5,2,7 // Right Face
};
Mesh mesh = new Mesh(numberVerts * 3, numberVerts, MeshFlags.Managed,
CustomVertex.PositionColored.Format, device);
using(VertexBuffer vb = mesh.VertexBuffer)
{
GraphicsStream data = vb.Lock(0, 0, LockFlags.None);
data.Write(new CustomVertex.PositionColored(-1.0f, 1.0f, 1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(-1.0f, -1.0f, 1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(1.0f, 1.0f, 1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(1.0f, -1.0f, 1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(-1.0f, 1.0f, -1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(1.0f, 1.0f, -1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(-1.0f, -1.0f, -1.0f, 0x00ff00ff));
data.Write(new CustomVertex.PositionColored(1.0f, -1.0f, -1.0f, 0x00ff00ff));
vb.Unlock();
}
using (IndexBuffer ib = mesh.IndexBuffer)
{
ib.SetData(indices, 0, LockFlags.None);
}
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