Direct3D Tutorials |
The following C# tutorials use the base functionality of Microsoft Direct3D to help you begin to create stand-alone graphics applications.
Tutorial | Description |
---|---|
Tutorial 1: Creating a Device | Initializes Direct3D, renders a simple blue screen, and eventually shuts down. |
Tutorial 2: Rendering Vertices | Initializes the procedures of Tutorial 1, creates the simplest shape (a triangle), and renders it to the display. |
Tutorial 3: Using Matrices | Introduces the concept of matrices and shows how to use them to transform the coordinates of vertices and to set up cameras and viewports. |
Tutorial 4: Using Materials and Lights | Adds lights and materials to create more realism in Direct3D objects. |
Tutorial 5: Using Texture Maps | Adds texture to Direct3D objects. |
Tutorial 6: Using Meshes | Introduces the topic of meshes and shows how to load, render, and unload a mesh. |
These tutorials follow a progression, where each retains most of the code of the previous tutorial but adds more functionality. All tutorials are located at (SDK root)\Samples\Managed\Direct3D\Tutorials\.
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For more help, visit the DirectX Developer Center