DirectPlay Voice Communication


Warning: Microsoft DirectPlay has been deprecated. Deprecated components of Microsoft DirectX 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of DirectX 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.

The current trend toward team-based multiplayer games makes player-to-player communication an essential part of gameplay. Historically, this has been confined to text-based communication, where players type out the messages to their teammates. Although suitable for slower, turn-based games, text-based communication is at best an inconvenience for real-time games. Not only does it put slow typists at a disadvantage during gameplay, but it is also a significant break in the reality that games attempt to create for the player. An obvious solution to the problem is the use of speech as a means for communication. It requires no training and increases the immersion of the game itself.

The windows platform provides all the tools required to provide real-time voice conferencing to video game developers, but it requires a significant amount of effort on the part of the game developer. This, combined with the cost and difficulty of obtaining the rights to compression technology capable of handling extremely low-bandwidth situations, has prevented the wide-spread use of voice in games.

DirectPlay 9.0 provides the game developer with a robust real-time voice conferencing system that requires a minimal amount of effort to use.


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center