DirectPlay Voice Communication |
The current trend toward team-based multiplayer games makes player-to-player communication an essential part of gameplay. Historically, this has been confined to text-based communication, where players type out the messages to their teammates. Although suitable for slower, turn-based games, text-based communication is at best an inconvenience for real-time games. Not only does it put slow typists at a disadvantage during gameplay, but it is also a significant break in the reality that games attempt to create for the player. An obvious solution to the problem is the use of speech as a means for communication. It requires no training and increases the immersion of the game itself.
The windows platform provides all the tools required to provide real-time voice conferencing to video game developers, but it requires a significant amount of effort on the part of the game developer. This, combined with the cost and difficulty of obtaining the rights to compression technology capable of handling extremely low-bandwidth situations, has prevented the wide-spread use of voice in games.
DirectPlay 9.0 provides the game developer with a robust real-time voice conferencing system that requires a minimal amount of effort to use.
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