AnimationController.Clone Method |
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Clones, or copies, an animation controller.
Visual Basic Public Function Clone( _
ByVal maxNumberAnimationOutputs As Integer, _
ByVal maxNumberAnimationSets As Integer, _
ByVal maxNumberTracks As Integer, _
ByVal maxNumberEvents As Integer _
) As AnimationControllerC# public AnimationController Clone(
int maxNumberAnimationOutputs,
int maxNumberAnimationSets,
int maxNumberTracks,
int maxNumberEvents
);C++ public:
AnimationController^ Clone(
int maxNumberAnimationOutputs,
int maxNumberAnimationSets,
int maxNumberTracks,
int maxNumberEvents
);JScript public function Clone(
maxNumberAnimationOutputs : int,
maxNumberAnimationSets : int,
maxNumberTracks : int,
maxNumberEvents : int
) : AnimationController;
maxNumberAnimationOutputs System.Int32
Maximum number of animation outputs the controller can support.maxNumberAnimationSets System.Int32
Maximum number of animation sets the controller can support.maxNumberTracks System.Int32
Maximum number of tracks the controller can support.maxNumberEvents System.Int32
Maximum number of events the controller can support.
Microsoft.DirectX.Direct3D.AnimationController
A cloned AnimationController object.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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