| Method |
Description |
|
BaseEffect
|
Initializes a new instance of the BaseEffect class. |
|
Dispose
|
Immediately releases the unmanaged resources used by the BaseEffect object. |
|
Equals
|
Returns a value that indicates whether the current instance is equal to a specified object. |
|
Finalize
|
Allows the BaseEffect object to free resources before it is destroyed by the garbage collector. |
|
GetAnnotation
|
Retrieves an annotation. |
|
GetFunction
|
Retrieves a function. |
|
GetFunctionDescription
|
Retrieves a function description. |
|
GetHashCode
|
Returns the hash code for the current instance. |
|
GetObjectByValue
|
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. |
|
GetParameter
|
Retrieves a top-level parameter or a structure member parameter. |
|
GetParameterBySemantic
|
Retrieves the handle of a top-level parameter or structure member parameter by looking up its semantic. |
|
GetParameterDescription
|
Retrieves a parameter or annotation description. |
|
GetParameterElement
|
Retrieves the EffectHandle of an array element parameter. |
|
GetPass
|
Retrieves the EffectHandle of a pass. |
|
GetPassDescription
|
Retrieves a pass description. |
|
GetTechnique
|
Retrieves the EffectHandle of a technique. |
|
GetTechniqueDescription
|
Retrieves a technique description. |
|
GetValue
|
Retrieves the value of an arbitrary parameter or annotation, including simple types, structures, arrays, strings, shaders, and textures. |
|
GetValueBoolean
|
Retrieves a Boolean value. |
|
GetValueBooleanArray
|
Retrieves an array of Boolean values. |
|
GetValueColor
|
Retrieves a ColorValue structure. |
|
GetValueColorArray
|
Retrieves an array of ColorValue structures. |
|
GetValueFloat
|
Retrieves a floating-point value. |
|
GetValueFloatArray
|
Retrieves an array of floating-point values. |
|
GetValueInteger
|
Retrieves an integer. |
|
GetValueIntegerArray
|
Retrieves an array of integers. |
|
GetValueMatrix
|
Retrieves a nontransposed matrix. |
|
GetValueMatrixArray
|
Retrieves an array of nontransposed matrices. |
|
GetValueMatrixTranspose
|
Retrieves a transposed matrix. |
|
GetValueMatrixTransposeArray
|
Retrieves an array of transposed matrices. |
|
GetValuePixelShader
|
Retrieves a pixel shader. |
|
GetValueString
|
Retrieves a string. |
|
GetValueTexture
|
Retrieves a texture. |
|
GetValueVector
|
Retrieves a vector. |
|
GetValueVectorArray
|
Retrieves an array of vectors. |
|
GetValueVertexShader
|
Retrieves a vertex shader. |
op_Equality
|
Compares the current instance of a class to another instance to determine whether they are the same. |
op_Inequality
|
Compares the current instance of a class to another instance to determine whether they are different. |
|
raise_Disposing
|
Raises the Microsoft.DirectX.Direct3D.BaseEffect.Disposing event when called from within a derived class. |
|
SetValue
|
Sets the value of an arbitrary parameter or annotation, including simple types, structures, arrays, strings, shaders, and textures. |
|
SetValueTranspose
|
Sets a transposed matrix. |
|
UpdateUnmanagedPointer
|
Updates the unmanaged pointer for this BaseEffect object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code. |