BaseMesh Class
       
           
          
Language: Visual Basic C# C++ JScript (Show All)  
         
      
      Manipulates and queries mesh objects and derived mesh objects.
      Definition
      
        
       
      Members Table
      
        
          The following table lists the members exposed by the 
         
        
          Events
          
            
              
                Event 
                Description 
               
              
                
                  Disposing 
                 
                Occurs when the Dispose  method is called or when the BaseMesh  object is finalized and collected by the garbage collector of the .NET common language runtime. 
               
            
           
          Methods
          
            
              
                Method 
                Description 
               
              
                
                  BaseMesh 
                 
                Initializes a new instance of the BaseMesh  class. 
               
              
                
                  Clone 
                 
                Clones, or copies, a mesh object. 
               
              
                
                  ComputeNormals 
                 
                Computes normals for each vertex in a mesh. 
               
              
                
                  ConvertAdjacencyToPointReps 
                 
                Converts mesh adjacency information to an array of point representatives. 
               
              
                
                  ConvertPointRepsToAdjacency 
                 
                Converts point representative data to mesh adjacency information. 
               
              
                
                  Dispose 
                 
                Immediately releases the unmanaged resources used by the BaseMesh  object. 
               
              
                
                  DrawSubset 
                 
                Draws a subset of a mesh. 
               
              
                
                  Equals 
                 
                Returns a value that indicates whether the current instance is equal to a specified object. 
               
              
                
                  Finalize 
                 
                Allows the BaseMesh  object to free resources before it is destroyed by the garbage collector. 
               
              
                
                  GenerateAdjacency 
                 
                Generates adjacency information based on mesh indices. 
               
              
                
                  GetAttributeTable 
                 
                Retrieves an attribute table for a mesh. 
               
              
                
                  GetHashCode 
                 
                Returns the hash code for the current instance. 
               
              
                
                  GetObjectByValue 
                 
                This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. 
               
              
                
                  LockIndexBuffer 
                 
                Locks an index buffer and obtains the index buffer data. 
               
              
                
                  LockVertexBuffer 
                 
                Locks a vertex buffer and obtains a pointer to the vertex buffer memory. 
               
              
                
                  op_Equality 
                 
                Compares the current instance of a class to another instance to determine whether they are the same. 
               
              
                
                  op_Inequality 
                 
                Compares the current instance of a class to another instance to determine whether they are different. 
               
              
                
                  raise_Disposing 
                 
                Raises the Microsoft.DirectX.Direct3D.BaseMesh.Disposing  event when called from within a derived class. 
               
              
                
                  SetIndexBufferData 
                 
                Sets index buffer data. 
               
              
                
                  SetVertexBufferData 
                 
                Sets vertex buffer data. 
               
              
                
                  UnlockIndexBuffer 
                 
                Unlocks an index buffer. 
               
              
                
                  UnlockVertexBuffer 
                 
                Unlocks a vertex buffer. 
               
              
                
                  UpdateSemantics 
                 
                Allows the user to change the mesh declaration without changing the data layout of the vertex buffer. 
 The call is valid only if the old and new declaration formats have the same vertex size. 
               
              
                
                  UpdateUnmanagedPointer 
                 
                Updates the unmanaged pointer for this BaseMesh  object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.  
               
            
           
          Properties
          
            
              
                Property 
                Description 
               
              
                
                  Declaration 
                 
                Retrieves a declaration that describes the vertices in a mesh. 
               
              
                
                  Device 
                 
                Retrieves the device associated with a mesh. 
               
              
                
                  Disposed 
                 
                Gets a value that indicates whether the object is disposed. 
               
              
                
                  IndexBuffer 
                 
                Retrieves the data in an index buffer. 
               
              
                
                  NumberAttributes 
                 
                Retrieves the number of entries stored in an attribute table for a mesh. 
               
              
                
                  NumberBytesPerVertex 
                 
                Retrieves the number of bytes per vertex. 
               
              
                
                  NumberFaces 
                 
                Retrieves the number of faces in a mesh. 
               
              
                
                  NumberVertices 
                 
                Retrieves the number of vertices in a mesh. 
               
              
                
                  Options 
                 
                Retrieves the mesh options enabled for the current mesh at creation time. 
               
              
                
                  UnmanagedComPointer 
                 
                Returns the unmanaged Component Object Model (COM) ID3DXBaseMesh  interface pointer. 
               
              
                
                  VertexBuffer 
                 
                Retrieves the vertex buffer of a mesh. 
               
              
                
                  VertexFormat 
                 
                Retrieves the vertex format that describes the contents of vertices. 
               
            
           
         
       
      Inheritance Hierarchy
      
        
       
      Remarks
      
        A mesh is an object made up of a set of polygonal faces. It defines a set of vertices and a set of faces. The faces are defined in terms of the vertices and normals of the mesh.
       
      Class Information
      
        
          
            Namespace 
            Microsoft.DirectX.Direct3D 
           
          
            Assembly 
            Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) 
           
          
            Strong Name 
            Microsoft.DirectX.Direct3DX,
       Version=1.0.900.0,
       Culture=neutral,
       PublicKeyToken=d3231b57b74a1492 
           
        
       
      See Also
      
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