BaseMesh.GenerateAdjacency Method |
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Generates adjacency information based on mesh indices.
Visual Basic Public Sub GenerateAdjacency( _
ByVal epsilon As Single, _
ByVal adjacency() As Integer _
)C# public void GenerateAdjacency(
float epsilon,
int[] adjacency
);C++ public:
void GenerateAdjacency(
float epsilon,
array<int>^ adjacency
);JScript public function GenerateAdjacency(
epsilon : float,
adjacency : int[]
);
epsilon System.Single
Specifies that vertices that differ in position by less than epsilon should be treated as coincident.adjacency System.Int32[]
Array of three Int32 values per face to be filled with adjacent face indices. The size of this array must be at least 3 * BaseMesh.NumberFaces.
The GenerateAdjacency method determines which patches are adjacent (within the provided tolerance). This information is used internally to optimize tessellation.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
Mesh, ProgressiveMesh
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