BaseMesh.LockIndexBuffer Method |
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Locks an index buffer and obtains the index buffer data.
public GraphicsStream LockIndexBuffer(LockFlags); public Array LockIndexBuffer(Type, LockFlags, int[]);
When working with index buffers, multiple lock calls are allowed. However, the number of lock calls must match the number of unlock calls. Calls to Device.DrawPrimitives, for example, will not succeed with any outstanding lock count on any currently set index buffer.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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