BaseMesh.LockVertexBuffer Method |
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Locks a vertex buffer and obtains a pointer to the vertex buffer memory.
public GraphicsStream LockVertexBuffer(LockFlags); public Array LockVertexBuffer(Type, LockFlags, int[]);
When working with vertex buffers, multiple lock calls are allowed. However, the number of lock calls must match the number of unlock calls. Calls to Device.DrawPrimitives, for example, will not succeed with any outstanding lock count on any currently set vertex buffer.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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