BaseMesh.SetIndexBufferData Method |
Language: |
Sets index buffer data.
Visual Basic Public Sub SetIndexBufferData( _
ByVal data As Object, _
ByVal flags As LockFlags _
)C# public void SetIndexBufferData(
object data,
LockFlags flags
);C++ public:
void SetIndexBufferData(
Object^ data,
LockFlags flags
);JScript public function SetIndexBufferData(
data : Object,
flags : LockFlags
);
data System.Object
An Object that contains the data to copy into the index buffer. This can be any value type or array of value types. The Int32 and Int16 values are commonly used.flags Microsoft.DirectX.Direct3D.LockFlags
Combination of zero or more LockFlags that describe the type of lock to perform when setting the data. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly. For a description of the flags, see LockFlags.
The SetIndexBufferData method locks, sets, and then unlocks the index buffer. A call to UnlockIndexBuffer is not required.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
Mesh, ProgressiveMesh
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