ConstantTable Class
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Provides access to the constant table, which contains the variables that are used by high-level language shaders and effects.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the ConstantTable object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
ConstantTable
Initializes a new instance of the ConstantTable class.
Dispose
Immediately releases the unmanaged resources used by the ConstantTable object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the ConstantTable object to free resources before it is destroyed by the garbage collector.
FromShader
Returns a constant table from a GraphicsStream shader data object.
GetConstant
Retrieves a constant by looking up its index or by name.
GetConstantDescription
Retrieves an array of constant descriptions in the constant table.
GetConstantElement
Retrieves a constant from an array of constants.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
GetSamplerIndex
Retrieves the sampler index.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.ConstantTable.Disposing event when called from within a derived class.
SetDefaults
Sets constants to their default values, which are declared in the variable declarations in the shader.
SetValue
Sets the value to the constant table.
SetValueTranspose
Sets a Matrix or an array of matrices to the constant table.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this ConstantTable object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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