Device.MultiplyTransform Method |
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Multiplies a device's world, view, or projection matrices by a specified matrix.
Visual Basic Public Sub MultiplyTransform( _
ByVal state As TransformType, _
ByVal matrix As Matrix _
)C# public void MultiplyTransform(
TransformType state,
Matrix matrix
);C++ public:
void MultiplyTransform(
TransformType state,
Matrix matrix
);JScript public function MultiplyTransform(
state : TransformType,
matrix : Matrix
);
state Microsoft.DirectX.Direct3D.TransformType
Member of the TransformType enumerated type that identifies which device matrix to modify. The most common setting, World, modifies the world matrix, but the view or projection matrices also can be modified.matrix Microsoft.DirectX.Matrix
A Matrix structure that modifies the current transformation.
The multiplication order is param_Matrix_matrix x param_TransformType_state.
An application might use the Device.MultiplyTransform method to work with hierarchies of transformations. For example, the geometry and transformations describing an arm might be arranged in the following hierarchy.
shoulder_transformation upper_arm geometry elbow transformation lower_arm geometry wrist transformation hand geometryAn application might use the following series of calls to render this hierarchy. Not all the parameters are shown in this C# pseudocode.
[C#]
Device.SetTransform(TransformType.World, shoulder_transform); Device.DrawPrimitive(upper_arm); Device.MultiplyTransform(TransformType.World, elbow_transform); Device.DrawPrimitive(lower_arm); Device.MultiplyTransform(TransformType.World, wrist_transform); Device.DrawPrimitive(hand);
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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