| Device.SetPixelShaderConstantInt32 Method | Language: | 
Sets integer shader constants.
Visual Basic Public Sub SetPixelShaderConstantInt32( _ 
ByVal startRegister As Integer, _
ByVal constantData As GraphicsStream, _
ByVal numberRegisters As Integer _
)C# public void SetPixelShaderConstantInt32( 
int startRegister,
GraphicsStream constantData,
int numberRegisters
);C++ public: 
void SetPixelShaderConstantInt32(
int startRegister,
GraphicsStream^ constantData,
int numberRegisters
);JScript public function SetPixelShaderConstantInt32( 
startRegister : int,
constantData : GraphicsStream,
numberRegisters : int
);
startRegister System.Int32 
Register number that will contain the first constant value.constantData Microsoft.DirectX.GraphicsStream 
A GraphicsStream object that contains the shader constants to set.numberRegisters System.Int32 
Number of constants contained within constantData.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. 
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