Device.SetPixelShaderConstantSingle Method

Language:

Sets floating-point shader constants.

Definition

Visual Basic Public Sub SetPixelShaderConstantSingle( _
    ByVal startRegister As Integer, _
    ByVal constantData As GraphicsStream, _
    ByVal numberRegisters As Integer _
)
C# public void SetPixelShaderConstantSingle(
    int startRegister,
    GraphicsStream constantData,
    int numberRegisters
);
C++ public:
void SetPixelShaderConstantSingle(
    int startRegister,
    GraphicsStreamconstantData,
    int numberRegisters
);
JScript public function SetPixelShaderConstantSingle(
    startRegister : int,
    constantData : GraphicsStream,
    numberRegisters : int
);

Parameters

startRegister System.Int32
Register number that will contain the first constant value.
constantData Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the shader constants to set.
numberRegisters System.Int32
Number of constants contained within constantData.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also


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