EffectCompiler.FromStream Method |
Language: |
Creates an effect compiler from an ASCII or binary effect description in a stream.
Visual Basic Public Shared Function FromStream( _
ByVal sourceData As Stream, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags _
) As EffectCompilerC# public static EffectCompiler FromStream(
Stream sourceData,
Include includeFile,
ShaderFlags flags
);C++ public:
static EffectCompiler^ FromStream(
Stream^ sourceData,
Include^ includeFile,
ShaderFlags flags
);JScript public static function FromStream(
sourceData : Stream,
includeFile : Include,
flags : ShaderFlags
) : EffectCompiler;
sourceData System.IO.Stream
A Stream object that contains the data used to create the EffectCompiler.includeFile Microsoft.DirectX.Direct3D.Include
Optional Include object to use for handling #include directives. If this value is null, #include directives are either honored when compiling from a file, or cause an error when compiled from a resource or memory.flags Microsoft.DirectX.Direct3D.ShaderFlags
One or more compile options identified by the ShaderFlags enumeration.
Microsoft.DirectX.Direct3D.EffectCompiler
An EffectCompiler that represents the effect compiler.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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