EffectCompiler.FromString Method

Language:

Creates an effect compiler from an ASCII or binary effect description in a string.

Definition

Visual Basic Public Shared Function FromString( _
    ByVal sourceData As String, _
    ByVal includeFile As Include, _
    ByVal flags As ShaderFlags _
) As EffectCompiler
C# public static EffectCompiler FromString(
    string sourceData,
    Include includeFile,
    ShaderFlags flags
);
C++ public:
static EffectCompilerFromString(
    StringsourceData,
    IncludeincludeFile,
    ShaderFlags flags
);
JScript public static function FromString(
    sourceData : String,
    includeFile : Include,
    flags : ShaderFlags
) : EffectCompiler;

Parameters

sourceData System.String
A String Leave Site that describes the EffectCompiler to create.
includeFile Microsoft.DirectX.Direct3D.Include
Optional Include object to use for handling #include directives. If this value is null, #include directives are either honored when compiling from a file, or cause an error when compiled from a resource or memory.
flags Microsoft.DirectX.Direct3D.ShaderFlags
One or more compile options identified by the ShaderFlags enumeration.

Return Value

Microsoft.DirectX.Direct3D.EffectCompiler
An EffectCompiler that represents the effect compiler.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also


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