EffectCompiler.FromString Method |
Language: |
Creates an effect compiler from an ASCII or binary effect description in a string.
Visual Basic Public Shared Function FromString( _
ByVal sourceData As String, _
ByVal preprocessorDefines() As Macro, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags, _
ByRef compilationErrors As String _
) As EffectCompilerC# public static EffectCompiler FromString(
string sourceData,
Macro[] preprocessorDefines,
Include includeFile,
ShaderFlags flags,
out string compilationErrors
);C++ public:
static EffectCompiler^ FromString(
String^ sourceData,
array<Macro>^ preprocessorDefines,
Include^ includeFile,
ShaderFlags flags,
[Out] String^% compilationErrors
);JScript public static function FromString(
sourceData : String,
preprocessorDefines : Macro[],
includeFile : Include,
flags : ShaderFlags,
compilationErrors : String
) : EffectCompiler;
sourceData System.String
A String that describes the EffectCompiler to create.preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Optional array of preprocessor macro definitions. For more information, see Macro.includeFile Microsoft.DirectX.Direct3D.Include
Optional Include object to use for handling #include directives. If this value is null, #include directives are either honored when compiling from a file, or cause an error when compiled from a resource or memory.flags Microsoft.DirectX.Direct3D.ShaderFlags
One or more compile options identified by the ShaderFlags enumeration.compilationErrors System.String
String that contains a listing of compilation errors.
Microsoft.DirectX.Direct3D.EffectCompiler
An EffectCompiler that represents the effect compiler.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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