EffectPool Class
Language: Visual Basic C# C++ JScript (Show All)
Allows applications to share resources between effects.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the EffectPool object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
Dispose
Immediately releases the unmanaged resources used by the EffectPool object.
EffectPool
Creates a new instance of an EffectPool object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the EffectPool object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.EffectPool.Disposing event when called from within a derived class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this EffectPool object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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