EffectStateManager.SetVertexShaderConstantInt32 Method

Language:

Sets an array of vertex shader integer constants.

Definition

Visual Basic MustOverride Public Sub SetVertexShaderConstantInt32( _
    ByVal registerIndex As Integer, _
    ByVal constantData As GraphicsStream, _
    ByVal registerCount As Integer _
)
C# public abstract void SetVertexShaderConstantInt32(
    int registerIndex,
    GraphicsStream constantData,
    int registerCount
);
C++ public:
virtual void SetVertexShaderConstantInt32(
    int registerIndex,
    GraphicsStreamconstantData,
    int registerCount
) abstract;
JScript public abstract function SetVertexShaderConstantInt32(
    registerIndex : int,
    constantData : GraphicsStream,
    registerCount : int
);

Parameters

registerIndex System.Int32
The zero-based index of the first constant register.
constantData Microsoft.DirectX.GraphicsStream
A GraphicsStream object that represents an array of integer constants.
registerCount System.Int32
The number of registers in constantData.

Remarks

SetVertexShaderConstantInt32 is a user-implemented method that is called from an effect during rendering.


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