Font Class
Language: Visual Basic C# C++ JScript (Show All)
Encapsulates the textures and resources needed to render a specific font on a specific device.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the Font object is finalized and collected by the garbage collector of the .NET common language runtime.
Lost
Occurs when an object is lost, normally just before a device is reset.
Reset
Occurs after the Font.OnResetDevice method is called or after the Device is reset.
Methods
Method
Description
Dispose
Immediately releases the unmanaged resources used by the Font object.
DrawText
Draws formatted text.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the Font object to free resources before it is destroyed by the garbage collector.
Font
Creates a new instance of a Font class.
GetGlyphData
Returns information about the placement and orientation of a glyph in a character cell.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
MeasureString
Measures the rectangular dimensions of the specified text string when drawn with the specified Sprite object and formatted with the specified DrawTextFormat method of formatting text.
OnLostDevice
Releases all references to video memory resources and deletes all state blocks .
OnResetDevice
Should be called after the device is reset and before any other methods are called, if Device.IsUsingEventHandlers is set to false .
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
PreloadCharacters
Loads a series of characters into video memory to improve the efficiency of rendering to a device.
PreloadGlyphs
Loads a series of glyphs into video memory to improve the efficiency of rendering to a device.
PreloadText
Loads formatted text into video memory to improve the efficiency of rendering to a device.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.Font.Disposing event when called from within a derived class.
raise_Lost
Raises a Font .Lost event when called from within a derived class.
raise_Reset
Raises a Font .Reset event when called from within a derived class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this Font object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Property
Description
Description
Retrieves a description of the current font object.
Device
Retrieves the Microsoft Direct3D device associated with a font object.
DeviceContext
Returns a handle to a display device context (DC) that includes the font set.
Disposed
Gets a value that indicates whether the object is disposed.
UnmanagedComPointer
Returns the unmanaged Component Object Model (COM) ID3DXFont interface pointer.
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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