FragmentLinker.GatherFragmentsFromFile Method |
Language: |
Assembles shader fragments and creates a new fragment linker object.
Visual Basic Public Shared Function GatherFragmentsFromFile( _
ByVal file As String, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags _
) As GraphicsStreamC# public static GraphicsStream GatherFragmentsFromFile(
string file,
Include includeFile,
ShaderFlags flags
);C++ public:
static GraphicsStream^ GatherFragmentsFromFile(
String^ file,
Include^ includeFile,
ShaderFlags flags
);JScript public static function GatherFragmentsFromFile(
file : String,
includeFile : Include,
flags : ShaderFlags
) : GraphicsStream;
file System.String
String that represents the name of the file that contains the shader fragments.includeFile Microsoft.DirectX.Direct3D.Include
An Include object that provides access to include-file directives.flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the shader compiler options to use.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center