FragmentLinker.LinkPixelShader Method

Language:

Links a compiled pixel shader at run time.

Definition

Visual Basic Public Function LinkPixelShader( _
    ByVal profile As String, _
    ByVal flags As ShaderFlags, _
    ByVal fragmentHandles() As EffectHandle, _
    ByRef errors As String _
) As PixelShader
C# public PixelShader LinkPixelShader(
    string profile,
    ShaderFlags flags,
    EffectHandle[] fragmentHandles,
    out string errors
);
C++ public:
PixelShaderLinkPixelShader(
    Stringprofile,
    ShaderFlags flags,
    array<EffectHandle^>^ fragmentHandles,
    [Out] String^% errors
);
JScript public function LinkPixelShader(
    profile : String,
    flags : ShaderFlags,
    fragmentHandles : EffectHandle[],
    errors : String
) : PixelShader;

Parameters

profile System.String
A String Leave Site that contains the pixel shader profile that determines the shader instruction set.
flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the link options to use.
fragmentHandles Microsoft.DirectX.Direct3D.EffectHandle[]
Array of EffectHandle objects that represent the handles of the fragments to link.
errors System.String
A String Leave Site that contains a listing of errors and warnings that were encountered during compilation.

Return Value

Microsoft.DirectX.Direct3D.PixelShader
A PixelShader object that contains the linked pixel shader.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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