FragmentLinker.LinkShader Method |
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Links a compiled shader at run time.
Visual Basic Public Function LinkShader( _
ByVal profile As String, _
ByVal flags As ShaderFlags, _
ByVal fragmentHandles() As EffectHandle, _
ByRef errors As String _
) As GraphicsStreamC# public GraphicsStream LinkShader(
string profile,
ShaderFlags flags,
EffectHandle[] fragmentHandles,
out string errors
);C++ public:
GraphicsStream^ LinkShader(
String^ profile,
ShaderFlags flags,
array<EffectHandle^>^ fragmentHandles,
[Out] String^% errors
);JScript public function LinkShader(
profile : String,
flags : ShaderFlags,
fragmentHandles : EffectHandle[],
errors : String
) : GraphicsStream;
profile System.String
A String that contains the compiled shader profile that determines the shader instruction set.flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the link options to use.fragmentHandles Microsoft.DirectX.Direct3D.EffectHandle[]
Array of EffectHandle objects that represent the handles of the fragments to link.errors System.String
A String that contains a listing of errors and warnings that were encountered during compilation.
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the linked shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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