FragmentLinker.LinkVertexShader Method

Language:

Links a compiled shader at run time.

Definition

Visual Basic Public Function LinkVertexShader( _
    ByVal profile As String, _
    ByVal flags As ShaderFlags, _
    ByVal fragmentHandles() As EffectHandle, _
    ByRef errors As String _
) As VertexShader
C# public VertexShader LinkVertexShader(
    string profile,
    ShaderFlags flags,
    EffectHandle[] fragmentHandles,
    out string errors
);
C++ public:
VertexShaderLinkVertexShader(
    Stringprofile,
    ShaderFlags flags,
    array<EffectHandle^>^ fragmentHandles,
    [Out] String^% errors
);
JScript public function LinkVertexShader(
    profile : String,
    flags : ShaderFlags,
    fragmentHandles : EffectHandle[],
    errors : String
) : VertexShader;

Parameters

profile System.String
A String Leave Site that contains the vertex shader profile that determines the shader instruction set.
flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the link options to use.
fragmentHandles Microsoft.DirectX.Direct3D.EffectHandle[]
Array of EffectHandle objects that represent the handles of the fragments to link.
errors System.String
A String Leave Site that contains a listing of errors and warnings that were encountered during compilation.

Return Value

Microsoft.DirectX.Direct3D.VertexShader
A VertexShader object that contains the linked vertex shader.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center