Line Class
Language: Visual Basic C# C++ JScript (Show All)
Implements line drawing using textured triangles.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the Line object is finalized and collected by the garbage collector of the .NET common language runtime.
Lost
Occurs when an object is lost, normally just before a device is reset.
Reset
Occurs after the Line.OnResetDevice method is called or after the Line is reset.
Methods
Method
Description
Begin
Prepares a device to draw lines.
Dispose
Immediately releases the unmanaged resources used by the Line object.
Draw
Draws a line strip in screen space. Input is in the form of an array that defines points (of Vector2 ) on the line strip.
DrawTransform
Draws a line strip in screen space with a specified input transformation matrix.
End
Restores the device to the state it was in when Line.Begin was called.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the Line object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
Line
Uses a left-handed coordinate system to create a line.
OnLostDevice
Releases all references to video memory resources and deletes all state blocks .
OnResetDevice
Should be called after the device is reset and before any other methods are called, if Device.IsUsingEventHandlers is set to false .
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.Line.Disposing event when called from within a derived class.
raise_Lost
Raises a Line .Lost event when called from within a derived class.
raise_Reset
Raises a Line .Reset event when called from within a derived class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this Line object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Property
Description
Antialias
Retrieves or sets the antialiasing switch value for a line.
Device
Retrieves the Direct3D device associated with a line object.
Disposed
Gets a value that indicates whether the object is disposed.
GlLines
Retrieves or sets a value that switches between Microsoft Direct3D and OpenGL line-drawing modes.
Pattern
Retrieves or sets the line stipple pattern.
PatternScale
Retrieves or sets the stipple-pattern scale value.
UnmanagedComPointer
Returns the unmanaged Component Object Model (COM) ID3DXLine interface pointer.
Width
Retrieves or sets the thickness of a line.
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center