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Manager.CheckDeviceFormat Method |
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Determines whether a surface format is available as a specified resource type and can be used as a texture, depth stencil buffer, render target, or any combination of the three, on a device representing the current adapter.
Check For HDR Texture Support
This example demonstrates how to check a device to determine whether a specific texture format is supported.
In the following C# code example, device is assumed to be the rendering Device, and the adapterFormat variable is assumed to be a valid member of the Format enum.
[C#]
// check support for a Format.A16B16R16F render target if (!Manager.CheckDeviceFormat(0, DeviceType.Hardware, adapterFormat, Usage.RenderTarget, ResourceType.CubeTexture, Format.A16B16G16R16F)) return true; else return false;
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