Mesh.Cylinder Method

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Uses a left-handed coordinate system to create a mesh that contains a cylinder.

Overload List

public static Mesh Cylinder(Device, float, float, float, int, int);
public static Mesh Cylinder(Device, float, float, float, int, int, out GraphicsStream);

Remarks

The created cylinder is centered at the origin, and its axis is aligned with the z-axis.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException The data is invalid.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also


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