Mesh.FromStream Method |
Language: |
Loads a mesh from a Stream .
Visual Basic Public Shared Function FromStream( _
ByVal stream As Stream, _
ByVal readBytes As Integer, _
ByVal options As MeshFlags, _
ByVal device As Device, _
ByRef adjacency As GraphicsStream, _
ByRef materials As ExtendedMaterial _
) As MeshC# public static Mesh FromStream(
Stream stream,
int readBytes,
MeshFlags options,
Device device,
out GraphicsStream adjacency,
out ExtendedMaterial materials
);C++ public:
static Mesh^ FromStream(
Stream^ stream,
int readBytes,
MeshFlags options,
Device^ device,
[Out] GraphicsStream^% adjacency,
[Out] ExtendedMaterial% materials
);JScript public static function FromStream(
stream : Stream,
readBytes : int,
options : MeshFlags,
device : Device,
adjacency : GraphicsStream,
materials : ExtendedMaterial
) : Mesh;
stream System.IO.Stream
A Stream object that contains the mesh data.readBytes System.Int32
Size of the file in memory in bytes.options Microsoft.DirectX.Direct3D.MeshFlags
One or more flags from the Mesh enumeration that specify creation options for the mesh (excepting the Simplify* and Optimize* flags).device Microsoft.DirectX.Direct3D.Device
The Device to associate with the mesh.adjacency Microsoft.DirectX.GraphicsStream
A GraphicsStream object containing three Int32 values per face that specify the three neighbors for each face in the mesh.materials Microsoft.DirectX.Direct3D.ExtendedMaterial[]
Array of ExtendedMaterial structures that contain material information saved in the mesh.
Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the loaded mesh.
All meshes in the file are collapsed into one output mesh. If the file contains a frame hierarchy, all of the transformations are applied to the mesh.
For mesh files that do not contain effect instance information, default effect instances are generated from the material information in the DirectX (.x) file. A default effect instance has default values that correspond to the members of the Material structure.
The default texture name also is filled in, but is handled differently. The name is Texture0@Name, which corresponds to an effect variable by the name of "Texture0" with an annotation called "Name." This variable contains the string file name for the texture.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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