Mesh.FromX Method

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Loads a mesh from an XFileData object.

Overload List

public static Mesh FromX(XFileData, MeshFlags, Device);
public static Mesh FromX(XFileData, MeshFlags, Device, out EffectInstance);
public static Mesh FromX(XFileData, MeshFlags, Device, out ExtendedMaterial);
public static Mesh FromX(XFileData, MeshFlags, Device, out ExtendedMaterial, out EffectInstance);
public static Mesh FromX(XFileData, MeshFlags, Device, out GraphicsStream);
public static Mesh FromX(XFileData, MeshFlags, Device, out GraphicsStream, out EffectInstance);
public static Mesh FromX(XFileData, MeshFlags, Device, out GraphicsStream, out ExtendedMaterial, out EffectInstance);

Remarks

All meshes in the file are collapsed into one output mesh. If the file contains a frame hierarchy, all of the transformations are applied to the mesh.

For mesh files that do not contain effect instance information, default effect instances are generated from the material information in the DirectX (.x) file. A default effect instance has default values that correspond to the members of the Material structure.

The default texture name also is filled in, but is handled differently. The name is Texture0@Name, which corresponds to an effect variable by the name of "Texture0" with an annotation called "Name." This variable contains the string file name for the texture.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.


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