Mesh.Optimize Method

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Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Overload List

public Mesh Optimize(MeshFlags, GraphicsStream);
public Mesh Optimize(MeshFlags, GraphicsStream, out int, out int, out GraphicsStream);
public Mesh Optimize(MeshFlags, int[]);
public Mesh Optimize(MeshFlags, int[], out int, out int, out GraphicsStream);

Remarks

This method is similar to the BaseMesh.CloneMesh method, except that it can perform optimization while generating the new clone of the mesh.

The output mesh inherits all of the creation parameters of the input mesh.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also


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