Mesh.OptimizeInPlace Method

Language:

Controls the reordering of mesh faces and vertices to optimize performance.

Overload List

public void OptimizeInPlace(MeshFlags, GraphicsStream);
public void OptimizeInPlace(MeshFlags, GraphicsStream, out int, out int, out GraphicsStream);
public void OptimizeInPlace(MeshFlags, int[]);
public void OptimizeInPlace(MeshFlags, int[], out int, out int, out GraphicsStream);

Remarks

Note: This method fails if the mesh is sharing its vertex buffer with another mesh, unless the MeshFlags.OptimizeIgnoreVerts flag is set in the param_MeshFlags_flags parameter.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
CannotAttributeSortException Attribute sort (OptimizeAttrSort) is not supported as an optimization technique.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center