Mesh.Save Method |
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Saves the mesh to the specified stream object.
Visual Basic Public Sub Save( _
ByVal filename As String, _
ByVal adjacency As GraphicsStream, _
ByVal materials() As ExtendedMaterial, _
ByVal effects() As EffectInstance, _
ByVal format As XFileFormat _
)C# public void Save(
string filename,
GraphicsStream adjacency,
ExtendedMaterial[] materials,
EffectInstance[] effects,
XFileFormat format
);C++ public:
void Save(
String^ filename,
GraphicsStream^ adjacency,
array<ExtendedMaterial>^ materials,
array<EffectInstance>^ effects,
XFileFormat format
);JScript public function Save(
filename : String,
adjacency : GraphicsStream,
materials : ExtendedMaterial[],
effects : EffectInstance[],
format : XFileFormat
);
filename System.String
String that specifies the file name.adjacency Microsoft.DirectX.GraphicsStream
A GraphicsStream of three Int32 values per face that specify the three neighbors for each face in the mesh.materials Microsoft.DirectX.Direct3D.ExtendedMaterial[]
Array of ExtendedMaterial structures that contain material information to save in the DirectX (.x) file.effects Microsoft.DirectX.Direct3D.EffectInstance[]
Array of EffectInstance structures, one per attribute group in the mesh. An effect instance is a particular instance of state information used to initialize an effect.format Microsoft.DirectX.Direct3D.XFileFormat
An XFileFormat that indicates the format to use when saving the .x file. See Remarks.
The default value for the file format is Binary. The Compressed file format can be combined (using a logical or) with either the Text or Binary flag to reduce the file size. If a file is specified with both Binary and Text flags, it is saved as a text file.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
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