Mesh.Sphere Method |
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Uses a left-handed coordinate system to create a mesh that contains a sphere.
public static Mesh Sphere(Device, float, int, int); public static Mesh Sphere(Device, float, int, int, out GraphicsStream);
The created sphere is centered at the origin, and its axis is aligned with the z-axis.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. InvalidDataException The data is invalid. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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