PatchMesh.Clone Method |
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Creates a new patch mesh with the specified vertex declaration.
public PatchMesh Clone(MeshFlags, GraphicsStream); public PatchMesh Clone(MeshFlags, VertexElement[]);
The PatchMesh.Clone method converts the vertex buffer to the new vertex declaration. Entries in the vertex declaration that are new to the original mesh are set to 0. If the current mesh has adjacency, the new mesh will have it also.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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