PatchMesh.PatchMesh Constructor |
Language: |
Creates a mesh from a control patch mesh.
Visual Basic Public Sub New( _
ByVal pUnk As ID3DXPatchMesh _
)C# public PatchMesh(
ID3DXPatchMesh pUnk
);C++ public:
PatchMesh(
ID3DXPatchMesh pUnk
);JScript public function PatchMesh(
pUnk : ID3DXPatchMesh
);
pUnk Microsoft.DirectX.PrivateImplementationDetails.ID3DXPatchMesh
Unmanaged Component Object Model (COM) ID3DXPatchMesh interface pointer.
This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center