|   |   |   | 
| PatchMesh.PatchMesh Constructor | Language: | 
Creates a mesh from a control patch mesh.
Visual Basic Public Sub New( _ 
ByVal pUnk As ID3DXPatchMesh _
)C# public PatchMesh( 
ID3DXPatchMesh pUnk
);C++ public: 
PatchMesh(
ID3DXPatchMesh pUnk
);JScript public function PatchMesh( 
pUnk : ID3DXPatchMesh
);
pUnk Microsoft.DirectX.PrivateImplementationDetails.ID3DXPatchMesh 
Unmanaged Component Object Model (COM) ID3DXPatchMesh interface pointer.
This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.
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