PatchMesh.LockAttributeBuffer Method |
Language: |
Locks the attribute buffer and obtains its memory.
Visual Basic Public Function LockAttributeBuffer( _
ByVal flags As LockFlags _
) As GraphicsStreamC# public GraphicsStream LockAttributeBuffer(
LockFlags flags
);C++ public:
GraphicsStream^ LockAttributeBuffer(
LockFlags flags
);JScript public function LockAttributeBuffer(
flags : LockFlags
) : GraphicsStream;
flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSysLock, and ReadOnly.
Microsoft.DirectX.GraphicsStream
Returns the locked buffer as a GraphicsStream object.
The attribute buffer is usually locked, written to, and then unlocked for reading.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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