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| PatchMesh.LockAttributeBufferArray Method | Language: | 
Locks the attribute buffer and obtains its memory.
Visual Basic Public Function LockAttributeBufferArray( _ 
ByVal flags As LockFlags _
) As Integer()C# public int[] LockAttributeBufferArray( 
LockFlags flags
);C++ public: 
array<int>^ LockAttributeBufferArray(
LockFlags flags
);JScript public function LockAttributeBufferArray( 
flags : LockFlags
) : int[];
flags Microsoft.DirectX.Direct3D.LockFlags 
Zero or more LockFlags that describe the type of lock to perform. Valid flags for this method are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.
System.Int32[]
Returns the locked buffer in an array.
The attribute buffer is usually locked, written to, and then unlocked for reading.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call. 
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