PatchMesh.LockIndexBuffer Method

Language:

Locks the index buffer.

Overload List

public GraphicsStream LockIndexBuffer(LockFlags);
public Array LockIndexBuffer(Type, LockFlags, int[]);

Remarks

The index buffer is usually locked, written to, and then unlocked for reading. Patch mesh index buffers are 16-bit buffers.

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfMemoryException Leave Site Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center