PatchMesh.LockVertexBuffer Method |
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Locks the vertex buffer.
Visual Basic Public Function LockVertexBuffer( _
ByVal typeVertex As Type, _
ByVal flags As LockFlags, _
ByVal ranks() As Integer _
) As ArrayC# public Array LockVertexBuffer(
Type typeVertex,
LockFlags flags,
int[] ranks
);C++ public:
Array^ LockVertexBuffer(
Type^ typeVertex,
LockFlags flags,
array<int>^ ranks
);JScript public function LockVertexBuffer(
typeVertex : Type,
flags : LockFlags,
ranks : int[]
) : Array;
typeVertex System.Type
A Type object that indicates the type of array data to return. This can be a value type or any type that contains only value types.flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, ReadOnly, and NoOverWrite. For a description of the flags, see LockFlags.ranks System.Int32[]
Array of one to three Int32 values that indicate the dimensions of the returning Array .
System.Array
An Array that represents the locked vertex buffer.
The vertex buffer is usually locked, written to, and then unlocked for reading.
Patch meshes use 16-bit index buffers.
Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. OutOfMemoryException Microsoft Direct3D could not allocate sufficient memory to complete the call.
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