PixelShader.PixelShader Constructor

Language:

Initializes a new instance of the PixelShader class.

Definition

Visual Basic Public Sub New( _
    ByVal device As Device, _
    ByVal functionToken() As Integer _
)
C# public PixelShader(
    Device device,
    int[] functionToken
);
C++ public:
 PixelShader(
    Devicedevice,
    array<int>^ functionToken
);
JScript public function PixelShader(
    device : Device,
    functionToken : int[]
);

Parameters

device Microsoft.DirectX.Direct3D.Device
Reference to an instance of a Device object.
functionToken System.Int32[]
Integer array representing the pixel shader function tokens that specify the blending operations.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.
OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation.
OutOfMemoryException Leave Site Direct3D could not allocate sufficient memory to complete the call.


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center